Außer dem Impressum befindet sich weiter unten die Biografie des Programmierers Daniel Opitz (in Englisch).
Deutsche & deutlich ausführliche Biografie siehe Die Entstehungsgeschichte von Ghost World 3D.
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1990, a while after Daniel Opitz's 12 Birthday, he programmed for the first time in his live, because his father gave him a paper with a sourcecode for the Atari 800 XL or C-128 (=C-64) Homecomputer.
Then he startet to programming his first programms in the programming language 'Basic', on the Homecomputers Atari 800 XL and Commodore 128 (=C 64). For example vocable learn programms, and some little 2D-Graphic programms.
He had send his vocable learn programm to a C-64 Magazine, but maybe because of not enough Computer know sadly with no succes.
A little he programmed in the programming languages Assembler and Machine language too.
Later, and now on the Personal Computer, he programmed with QBasic and a little with Html.
Even with MIDI in a software sequencer Software he 'programmed' (Music).
2003 he learned the programming languages C and C++. First trough distance learning (at the Studycommunity Darmstadt/SGD), and then trough programming, self learning with books/Internet, and more.
He then programmed his first game Tetris (A Tetris Clone - The Original Tetris Game is from Alexey Pajitnov).
2004 he made a education as a qualified IT specialist for application development (by Akademie Überlingen),
and while his work experience in a software company in Potsdam (Berlin), he programmed a application software for easier mass-sign documents.
Because it was not only a childhood dream from him to make a computergame, private he started to learn at first the 2D-graphic programming with DirectX 9.0c. After then, he learned the same for 3D-Graphic.
He programmed his first small Gameengine 'DOs_DX_Klassen" and some 2D and 3D-Graphic Programms.
2007 and 2008 Daniel published his 3 selfprogrammmed application softwares,
for example Vocal Generator (a german Shareware).
Then he programmed his second Gameengine, the 'Ghost World 3D Gameengine'.
2008 he published his first selfmade 3D-Game 'Ghost World 3D 1' (GW3D v0.9).
In the following Years he read, programmed and learned much, and Ghost World 3D and his 2.Game Engine growed up. He published 'Ghost World 3D 2' (GW3D v0.91), and later v0.92, v0.93 & v0.94 from this game.
2017 he will bring the development for 'Ghost World 3D' to an first end,
to plan and develop his first commercial 3D-Game.